

The beacon is found but there are no troopers. Noble Team decides to investigate, thinking it might be the missing troopers. One of these briefings, most likely from Noble Actual, should have been omitted so the game flows better.Īs the Falcons fly in, a distress beacon is detected. It makes sense tactically that he repeats everything, so that the whole team knows what’s happening and what they have to do, but from the player’s perspective it doesn’t really add anything if they watched Noble Actual. Originally I didn’t see anything wrong with this, but everyone (except Jun) heard Holland explain the situation. Noble Team is in the air, and Carter is briefing everyone on the relay station. Winter Contingency picks up where Noble Actual leaves off. I’m going to pick this level apart over several posts, showing exactly why Winter Contingency is such a failure. In my opinion, there are three separate places where Winter Contingency falls short, especially when compared to other Halo starting levels like The Pillar of Autumn from Combat Evolved and Sierra 117 from Halo 3. Halo Reach’s first level, Winter Contingency, fails spectacularly. Both should make the audience want to keep going, to find out what happens next. Both need to catch the audience’s interest. The first level of a game should be like the beginning of a book.
