


The gloomy island is home to three factions: the crotchety townspeople of Far Harbor, the utopian runaway synths of Arcadia, and the radiation-obsessed cultists that are the Children of Atom. That doesn't mean there isn't plenty to work with. This is clearly an attempt to move the storytelling format from Fallout 4 forward, but it's still unmistakably Fallout 4. So fans of the classic Fallout RPGs still won't find a faithful recreation here, not even will fans of Fallout: New Vegas. It's difficult to tell you if can take entirely nonviolent routes through the new content - I suspect you can, but even if it's possible it's clearly far from apparent. Most of the locations on the map are still basically dungeons, where you'll go in, slaughter a bunch of trappers or super mutants, get a bunch of ammo out of a steamer trunk and be on your way. Make no mistake: this is still an open world shooter, for the most part. Far Harbor makes it clear that Bethesda has heard those criticisms, and wants to push the experience back from the biggest narrative pitfalls of Fallout 4.
